﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Nyx.Scenes
{
    /// <summary>
    /// Contains information about a texture used in a scene.
    /// </summary>
    public class SceneMaterial
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="SceneMaterial"/> class.
        /// </summary>
        public SceneMaterial()
        {
        }

        /// <summary>
        /// Gets or sets the name.
        /// </summary>
        /// <value>The name.</value>
        public string Name { get; set; }

        /// <summary>
        /// Gets or sets the texture.
        /// </summary>
        /// <value>The texture.</value>
        public Texture2D Texture { get; set; }

        /// <summary>
        /// Gets or sets the texture file.
        /// </summary>
        /// <value>The texture file.</value>
        public string TextureFile { get; set; }
    }
}
